Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/34490
Title: Behavioral Archetypes of Gen Z in Gamified E-Government Apps
Authors: Trenevska Blagoeva, Kalina 
Pulevska Ivanovska, Lidija 
Josimovski, Saso
Mijoska Belshoska, Marina 
Kiselicki, Martin
Keywords: Behavioral archetypes
Gamified e-government
Generation Z
Clustering analysis
Digital engagement
Issue Date: Dec-2025
Publisher: Faculty of Economics-Skopje, Ss. Cyril and Methodius University in Skopje
Conference: 6th International Conference "Economic and Business Trends Shaping the Future"
Abstract: This study applies a segmentation lens to Gen Z participation in a gamified e-government app (MojDDV). K-means clustering of survey data (n=119) yields four archetypes—Super-Scanners, Socially-Influenced Actives, Casual Participants, Skeptical Habituals—that differ in trust, social influence, and scanning intensity. The contribution is to move beyond average-effect adoption models and show actionable heterogeneity: leverage advocates (Super-Scanners), reinforce peer norms (Socially-Influenced), nudge and simplify (Casual), and rebuild institutional trust (Skeptical). Limitations include single-country scope, self-reports, and sample size; future work should add robustness checks and external validation. Findings inform targeted policy and design for gamified public services.
URI: http://hdl.handle.net/20.500.12188/34490
DOI: 10.47063/EBTSF.2025.0007
Appears in Collections:Conference Proceedings: Economic and Business Trends Shaping the Future

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