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http://hdl.handle.net/20.500.12188/34490| Title: | Behavioral Archetypes of Gen Z in Gamified E-Government Apps | Authors: | Trenevska Blagoeva, Kalina Pulevska Ivanovska, Lidija Josimovski, Saso Mijoska Belshoska, Marina Kiselicki, Martin |
Keywords: | Behavioral archetypes Gamified e-government Generation Z Clustering analysis Digital engagement |
Issue Date: | Dec-2025 | Publisher: | Faculty of Economics-Skopje, Ss. Cyril and Methodius University in Skopje | Conference: | 6th International Conference "Economic and Business Trends Shaping the Future" | Abstract: | This study applies a segmentation lens to Gen Z participation in a gamified e-government app (MojDDV). K-means clustering of survey data (n=119) yields four archetypes—Super-Scanners, Socially-Influenced Actives, Casual Participants, Skeptical Habituals—that differ in trust, social influence, and scanning intensity. The contribution is to move beyond average-effect adoption models and show actionable heterogeneity: leverage advocates (Super-Scanners), reinforce peer norms (Socially-Influenced), nudge and simplify (Casual), and rebuild institutional trust (Skeptical). Limitations include single-country scope, self-reports, and sample size; future work should add robustness checks and external validation. Findings inform targeted policy and design for gamified public services. | URI: | http://hdl.handle.net/20.500.12188/34490 | DOI: | 10.47063/EBTSF.2025.0007 |
| Appears in Collections: | Conference Proceedings: Economic and Business Trends Shaping the Future |
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