Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/33507
DC FieldValueLanguage
dc.contributor.authorVidenovik, Majaen_US
dc.contributor.authorTrajkovik, Vladimiren_US
dc.contributor.authorVold, Toneen_US
dc.contributor.authorKiønig, Linda Vibekeen_US
dc.contributor.authorBogdanova, Ana Madevskaen_US
dc.contributor.authorFiliposka, Sonjaen_US
dc.date.accessioned2025-05-13T06:29:49Z-
dc.date.available2025-05-13T06:29:49Z-
dc.date.issued2025-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/33507-
dc.language.isoen_USen_US
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE)en_US
dc.relation.ispartofIEEE Accessen_US
dc.titleUsing Peer-Learning and Game-Based Instruction for Achieving Long-Lasting Knowledge of Cybersecurity in Primary Schoolsen_US
dc.typeArticleen_US
dc.identifier.doi10.1109/access.2024.3479921-
dc.identifier.urlhttp://xplorestaging.ieee.org/ielx8/6287639/10820123/10716354.pdf?arnumber=10716354-
dc.identifier.volume13-
dc.identifier.fpage11679-
dc.identifier.lpage11688-
item.grantfulltextnone-
item.fulltextNo Fulltext-
crisitem.author.deptFaculty of Computer Science and Engineering-
Appears in Collections:Faculty of Computer Science and Engineering: Journal Articles
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