Faculty of Computer Science and Engineering
Permanent URI for this communityhttps://repository.ukim.mk/handle/20.500.12188/5
The Faculty of Computer Science and Engineering (FCSE) within UKIM is the largest and most prestigious faculty in the field of computer science and technologies in Macedonia, and among the largest
faculties in that field in the region.
The FCSE teaching staff consists of 50 professors and 30 associates. These include many “best in field” personnel, such as the most referenced scientists in Macedonia and the most influential professors in the ICT industry in the Republic of Macedonia.
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Item type:Publication, Curriculum reorganization and courses' collaboration in computer science(IEEE, 2016-04) ;Ristov, Sasko; ; Teaching a hardware-based course for computer science students is a very challenging task. Students need to do a lot of practical work in the laboratory, usually do some practical project, learn theory and finally take the exam. This is a very hard task for the first hardware-based course - Computer architecture and organization (CAO), especially if it is offered in the first year of studies. Many successful examples report introducing some online learning tools, such as distance laboratories or visual simulators, which help students easier to learn the required learning objectives. In this paper, we introduce a brand new approach of reorganizing the curriculum of the course of Discrete Mathematics (DM). This approach transfers the fundamentals of logic design earlier in the DM course. Since both DM and CAO courses are scheduled in parallel, this transfer and reorganization offers necessary background for topics learned in the CAO course. This change prepares the students with relevant content about digital logic part of the CAO course and results with an improvement of 50% of those who had passed the midterm exam compared to the previous years. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Teaching computer programming: The macedonian case study of functional programming(IEEE, 2017-04); ; ; ; The rapid development of information technology has imposed a high rate of change and reconceptualization in the design of computer science (CS) courses in order to expand access, provide flexibility in the learning environments, and meet the expanding needs of the ICT industry for qualified graduates. In such environment programming skills have become a core competence for computer science and engineering students. The issue of choosing and/or developing the most effective approach to teaching computer-programming languages has risen to the greatest importance. This paper presents a study on teaching functional programming using different teaching approaches combining different modes of delivering learning material and different assessment and feedback types. The analysis is done on data for a span of three years of teaching the Logical and Functional Programming (LFP) course and Artificial Intelligence (AI) course, both of which include functional programming during a 7 week, 4 hours per week, long period. We analyse what is the effect of different teaching approaches, but also what is the success of students taking both courses and which order of taking the exams improves the student results. Our results show that although moving toward online oriented teaching with high levels of automation is a necessity imposed by the rise in student numbers, we still need a dedicated face-to-face time and appropriate human feedback in solving programming problems. Additionally, the results imply that some reorganization in the Computer Science and Engineering Undergraduate Curricula is needed in order to meet student needs and preferences. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, IOI Talks: New Initiative for Publishing Presentations, Events, Interviews, Book Recommendations and Videos of Interest to the IOI Community(Vilnius University Press, 2020-12-01) ;KOSTADINOV, BojanMost of the activity of the IOI community occurs during the International Olympiad in Informatics (and a couple of weeks around the event). In this report we present “IOI Talks” which is a new initiative to occasionally publish presentations, events, book recommendations, interviews and videos that can be of interest to the broader IOI community. Additionally, we will give an overview of the content for the first event. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Colorizing images with Conditional Adversarial Networks and Transfer Learning(IEEE, 2021-09-16) ;Treneska, SandraAutomatic image colorization is an image-to-image translation problem where a model is able to automatically convert a one-dimensional grayscale image to a three-dimensional color image. Inspiration is taken from the Pix2Pix image-to-image translation model and then a pre-trained MobileNet model is integrated into the generator of the Conditional Generative Adversarial Network (cGAN). The goal is to use transfer learning for the purpose of achieving satisfactory results with less training data while at the same time decreasing training time and improving performance. Moreover, quantitative and qualitative analysis is performed. The results show that by using transfer learning the modified model achieves a PSNR score of 24.21 and a SSIM score of 0.9374 and with that improves upon the baseline. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, TEACHERS' SURVEY ON THE TEACHING OF COMPUTING AS A COMPULSORY SUBJECT FOR PUPILS OF AGE 8(IATED, 2023-07); ; According to the European Union’s Council and the Commission on the implementation of the strategic framework for European cooperation in education and training, relevant and high-quality learning requires more innovative pedagogy and tools for developing digital competences, including e-literacy, computational and critical thinking, as well as coding and knowledge of algorithms. Furthermore, for this type of improvement, strong support for teachers, trainers and other educational staff is needed. In this paper we showcase the results of a survey analysis for the subject Computing for primary education, introduced in the academic year 2015/2016 in the Republic of Macedonia. The survey was conducted on a large sample of over 700 schoolteachers who had been teaching the subject for a year during the teacher training for the upcoming year. The survey covers 5 areas: the course format, computational thinking and coding topics, previous year’s training, questions on personal development and conditions for realization of the course. We present and analyze the results, and propose suggestions for improvements that may be valuable for every school system that tries to introduce this topic into the curriculum. Since the survey was conducted in many cities across our country, the results analysis is done by country regions, as well as by the teaching language. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Creation of educational games — Project based learning in e-Learning systems course(IEEE, 2017-04); ; ; In this paper we present a successful example of implementation of project-based learning in e-Learning Systems course. Starting with an overview of the organization of the “e-Learning Systems” course held at the Faculty of Computer Science and Engineering (FCSE) in Skopje, we look into the importance of project-based learning as a learning method, the benefits of team work, and also we describe the purpose of educational games. The paper focuses on the general form of the project assigned to students which we describe in details, the organization of the lab exercises and the process of implementation of the projects. Based on the results that we will present, we may conclude that we have managed to organize the course in such a way that many of the students will achieve the course goals and pass, and also, will have exciting and challenging project to work on. We believe that the material in this paper will be valuable to other lecturers that teach similar or even quite different courses, and also facing the problem of teaching a course with high student/teacher ratio. - Some of the metrics are blocked by yourconsent settings
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Item type:Publication, COMPUTATIONAL THINKING IN EDUCATION: CORE CONCEPTS, PEDAGOGICAL STRATEGIES, AND CURRICULUM INTEGRATION MODELS(IATED, 2026-03) ;Miceva, Gorica; ; - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Exploring the Educational Potential of Virtual Reality and Mixed Reality: Immersive Learning, Student Engagement, and Knowledge Retention(Faculty of Computer Science and Engineering, Ss. Cyril and Methodius University, Skopje, Macedonia, 2025-12) ;Dodevska, Mila ;Atanaskoski, Zivko; ; The integration of Virtual Reality (VR) and Mixed Reality (MR) technologies in education presents new opportunities for immersive and interactive learning. This paper reviews recent applications of VR/MR in educational contexts, emphasizing their impact on student engagement, cognitive development, and knowledge retention. The analysis highlights key benefits such as enhanced motivation, improved practical skills, and effective visualization of abstract content, while also acknowledging limitations including cognitive load and motion sickness. In addition to the literature review, the grounds of an experimental study are presented. - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Using the BBC Micro:bit in Educational Settings: Recommendations for N. Macedonia(Faculty of Computer Science and Engineering, Ss. Cyril and Methodius University, Skopje, Macedonia, 2025-12) ;Miceva, Gorica; ; Atanaskoski, ZivkoThe integration of the BBC Micro:bit into educational settings has been gaining momentum across various countries due to its potential to foster computational thinking, digital literacy, and hands-on learning. This paper examines the role of the Micro:bit in enhancing STEM education through case studies from Slovakia, Sweden, and the UK. The study explores teaching approaches, technical considerations, student engagement, pedagogical insights, challenges, and cultural contexts, offering valuable insights into the effectiveness of the BBC Micro:bit in different educational environments. Further, based on the findings, we propose a set of recommendations for N. Macedonia.
