Now showing 1 - 10 of 60
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    Privacy of Crowdsourcing Educational Platforms in the Light of New EU Regulations Authors
    (CEUR-WS Workshop Proceedings, 2019)
    Many crowdsourcing systems enable an anonymous access and opportunity to namelessly contribute self-generated content without providing any personal data. However, Internet browsers collect metadata on a large scale, including learning management systems (LMS), which collect and store many identity and contact data. System administrators and the teachers responsible for the courses can access them at any time. Interactive activities embedded in the LMS can reveal sensitive data, such as religious beliefs, political views, health, sexual orientation, race, or membership to organizations. They are visible to all the enrolled students.Educational organizations who are hosting LMS, also collect a lot of data that is usually transferred to third countries, but also transmitted to third parties, including university researchers or outside companies, often even governments. This paper examines the challenges of a prospective crowdsourcing platform intended for education, which must be taken into consideration by design. It presents examples of violated privacy in education, the student protection regulations, and the privacy concerns of learning management systems. The compliance of the most popular LMSs, MOOCs and crowdsourcing systems with GDPR are examined and compared. The paper concludes with the privacy policy guidelines of the prospective crowdsourcing educational platform in the light of GDPR.
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    Managing a Successful Educational Role-Playing Game
    (2022)
    Role-playing has been intensively implemented in many engineering courses, most of them related to computer ethics. Teacher’s familiarity with role-playing, pedagogical experience, as well as students’ valuable feedback determine the way of conducting the game. The effective accomplishment is based on strict managerial steps, which include: the definition of a meaningful task; planning of the whole process; announcement of the objectives, with guidelines and final goals of the game; its implementation through intensive online and in-class activities; their systematic evaluation; the delivery of the final outcome; and post-gaming activities. This paper presents these steps, making a framework of conducting role-playing in higher education. Activities are clarified based on examples of the advantages and drawbacks from the previous releases of the role-playing methodology. Due to the popularity of the approach and well established managerial steps, the course attracted more than 500 attendees this academic year, triple from previous years. New delivery of the course has again confirmed the scalability and the viability of the approach.
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    Integration of Large Language Models into Higher Education: A Perspective from Learners
    (IEEE, 2023-11-16)
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    Ahlgren, Fredrik
    Large language models (LLMs) are being criticized for copyright infringement, inadvertent bias in training data, a danger to human innovation, the possibility of distributing incorrect or misleading information, and prejudice. Due to their popularity among students, the introduction of many comparable apps, and the inability to resist unfair and fraudulent student usage, their educational use needs to be adapted and harmonized. The incorporation of LLMs should be defined not only by pedagogues and educational institutions, but also by students who will actively utilize them to learn and prepare assignments. In order to find out what students from two universities think and suggest about LLMs use in education, they were asked to give their contribution by answering the survey that was conducted at the beginning of the spring semester of academic 2022/23. Their feedback was quantitatively and qualitatively analyzed, showing in a better light what students think about LLMs and how and why they would use them. Based on the analysis, the authors propose an original strategy for integrating LLMs into education. The proposed approach is also adapted for those students who are not interested in using LLMs and for those who prefer the hybrid mode by combining their own research with LLMs generated recommendations. The authors expect that by implementing the proposed strategy, schools will benefit from a better education in which research, creativity, academic honesty, recognition of false information, and the ability to improve knowledge will prevail.
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    Personalized education for sustainable development
    (MDPI, 2023-04-19)
    Progress in eradicating poverty, hunger and pollution by promoting better health, well-being and quality education has begun to weaken due to the pandemic, military conflicts and climate change. There is an urgent need to act decisively and efficiently in order to reduce the frightening dimension of the crisis and return sustainable development indicators to an upward trend. After examining sustainable development goals and indicators and their progress, this paper introduces four focal activity clusters. They can be fulfilled through effective learning, starting with local educational campaigns, well-designed educational initiatives, and even modifying curricula aimed at sustainable development. Several approaches can contribute to achieving the goals, primarily transformative and personalized learning. After comparing them in the light of sustainable development, preference is given to personalized learning. It faces many challenges related to the data collection and processing of, factionalism of, and impossibility of accessing differently abled people. These challenges are further amplified by remote teaching and learning. Recommendations on how to overcome them and how to organize educational interactions on a micro, mezzo and macro level are presented in the conclusion of the paper.
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    Reconsidering human dignity in the new era
    (Elsevier, 2019)
    Dignity is one of those human values, which have dramatically changed in the last few decades. This paper tries to raise awareness of the risks of massively used inventions and new technologies and their possibility to threaten human dignity. It briefly introduces the technologies that symbolize the new era by explaining their birth, current applications, benefits and challenges, and examines the decisive factors that might compromise human rights. Human dignity is concisely re-evaluated, paying attention to the consequences of the technologies that have already intensively modified the world we once knew. At the end, the paper offers some suggestions on how to make the future world better and more dignified.
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    Learning syntactic tagging of Macedonian language
    (2018)
    Bonchanoski, Martin
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    This paper presents the creation of machine learning based systems for Part-of-speech tagging of Macedonian language. Four well-known PoS tagger systems implemented for English and Slavic languages: TnT, cyclic dependency network, guided learning framework for bidirectional sequence classification, and dynamic features induction were trained. Orwell’s novel “1984” was manually tagged from the authors and it was used split into training and test set. After the training of the models, a comparison between the models was made. At the end, a POS tagger with an accuracy that reaches 97.5% was achieved, making it very appropriate for the future grammatical tagging of the National corpus of Macedonian language, which is currently in its initial stage. The Part-of-speech tagger that was create is published online and free to use.
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    Educational Games for Children with Down Syndrome
    (Universidad de La Rioja, 2020-06-15)
    In the last 10 years, the incidence of Down syndrome increased worldwide. In order to improve the quality of life of these children, and to increase their life expectancy, many systematic measures have been undertaken. Inclusive education, which embraces educational, social and emotional practises, based on well-structured instruction, interventions and support in the classroom is definitely one of them. In parallel with the in-class activities, educational software stimulates the inclusion. This paper presents the recommendations how to create such educational applications together with the pilot study intended to develop literacy skills, basic mathematical competencies and memory. A small Android application was created and presented to children attending the recently open Day Care Centre for Down syndrome (DCCDS) in Skopje. The enthusiasm and interest to use the application is the greatest motivation to carry on with the study, to create more ambitious applications and after an approval by the experts and parents to offer them to the all the children in the country. The application can be easily adapted to all languages, making it available to much wider community.
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    Resources for Machine Translation of the Macedonian Language
    (2009)
    Stolić, Milosh
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    This paper focuses on creating new linguistic resources for the Macedonian language. It presents a new parallel corpus between Macedonian and Serbian language, build around the digitalized version of George Orwell's "1984", developed during the MULTEXT-EAST project. The original corpus is expanded with news articles from the Southeast European Times newspaper, published in public domain. The paper describes the retrieval, conversion, preprocessing, filtering and sentence-alignment of the corpus, then discusses and evaluates the alignment results.
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    Maintaining quality of software engineering education by a shared repository of course materials in a multilateral setting
    (IEEE, 2014-04-03)
    Bothe, Klaus
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    Budimac, Zoran
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    Putnik, Zoran
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    Ivanovic, Mirjana
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    Stoyanov, Stanimir
    Developing teaching materials is a time-consuming and expensive activity. Thus, over the years, several consortia have created joint materials to benefit from them. It is expected that shared teaching materials are a means to save effort in its development, to transfer methodological and technical knowledge between different university staff, and to exchange experience in practical application. However, does it really pay off considering the diversity of different educational environments and the difficulties of using externally produced materials, rather than dedicated individual ones? This paper reports on the experience gained in a multi-country project. Both success factors and problems are outlined. It turned out that sharing an educational repository by several partners supports maintaining quality of teaching materials by joint efforts and distributed contributions.