Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/27639
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dc.contributor.authorZdravkova, Anaen_US
dc.contributor.authorZdravkova, Katerinaen_US
dc.date.accessioned2023-09-01T06:57:06Z-
dc.date.available2023-09-01T06:57:06Z-
dc.date.issued2018-09-24-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/27639-
dc.description.abstractProblematic video game behaviour has been an increasing issue in the past decade with the increase of access to the Internet, mobile phones and of course, personal computers. Cases have been reported of aggressive behaviour, isolationism, escapism and even death when it comes to compulsive playing. But at the same time, video games are a possible career since massive tournaments are held annually with large prize pools from sponsors and from other users, across various games and genres. Is this pastime activity purposefully created to be addictive, in order to form a loyal target group of users that will stick around a game no matter what, or is it an activity that is so attractive to vulnerable users that it becomes a serious addiction? Are video games to be perceived as a relaxing activity with a possible career such as football or is it something to be more associated with the usage of drugs?en_US
dc.language.isoenen_US
dc.publisherETHICOMP 2018 - Polish-Japanese Academy of Information Technology (PJAIT) and SWPS University of Social Sciences and Humanities Tricity, Sopot, Polanden_US
dc.subjectGaming Disorderen_US
dc.subjectTetris Effecten_US
dc.titleAre Video Games Designed to be Addictive?en_US
dc.typeProceeding articleen_US
dc.relation.conferenceETHICOMP 2018 - Polish-Japanese Academy of Information Technology (PJAIT) and SWPS University of Social Sciences and Humanities Tricity, Sopot, Poland, 24-26 September 2018en_US
item.fulltextWith Fulltext-
item.grantfulltextopen-
crisitem.author.deptFaculty of Computer Science and Engineering-
Appears in Collections:Faculty of Computer Science and Engineering: Conference papers
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