Learning System Based On Digital Games
Date Issued
2011
Author(s)
Nikolovski, Marin
Abstract
In today's educational system, the use of computers,
distance learning and mobile learning are more present than
ever, and in recent years intensive work is done in the
application of digital games as a pedagogical tool. The vast
and rich virtual worlds in the digital games are exactly what
make them a powerful source for getting new knowledge.
They give the participants an opportunity for understanding of
the learning material by experiencing it. Studies have shown
that people learn best from their practice, especially when part
of a larger community whose members share common goals
and work together to achieve those goals. Such games, from a
pedagogical point of view, enable constructivist building of
knowledge and offer opportunities for making connections
between the current and the new knowledge. Therefore, the
purpose of this paper is studying the existing learning systems
based on digital games in order to build a new system whose
main objective is to familiarize participants with the rules of
study and the material taught within the Faculty of Electrical
Engineering and Information Technologies. For the purposes
of implementing this system, a virtual model of the faculty
will be developed that, in addition to this purpose, can be
used for other purposes.
distance learning and mobile learning are more present than
ever, and in recent years intensive work is done in the
application of digital games as a pedagogical tool. The vast
and rich virtual worlds in the digital games are exactly what
make them a powerful source for getting new knowledge.
They give the participants an opportunity for understanding of
the learning material by experiencing it. Studies have shown
that people learn best from their practice, especially when part
of a larger community whose members share common goals
and work together to achieve those goals. Such games, from a
pedagogical point of view, enable constructivist building of
knowledge and offer opportunities for making connections
between the current and the new knowledge. Therefore, the
purpose of this paper is studying the existing learning systems
based on digital games in order to build a new system whose
main objective is to familiarize participants with the rules of
study and the material taught within the Faculty of Electrical
Engineering and Information Technologies. For the purposes
of implementing this system, a virtual model of the faculty
will be developed that, in addition to this purpose, can be
used for other purposes.
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