Learning computer ethics and social responsibility with tabletop role-playing games
Journal
Journal of Information, Communication and Ethics in Society
Date Issued
2014
Author(s)
Abstract
Tabletop online role-playing games enable active learning intended for different ages and capabilities.
They have also been implemented in computer and engineering ethics courses. This paper presents the
experience of implementing role-playing in several courses embedded in Web 2.0 environment, with
an intention to confront complex and sometimes mutually conflicting concepts, and integrate them
into a whole. Representative examples introducing two basic scenarios are presented together with the
detailed analysis of performing the game. The paper concludes with student opinion and basic
findings of the effects of role-playing in ethics learning.
They have also been implemented in computer and engineering ethics courses. This paper presents the
experience of implementing role-playing in several courses embedded in Web 2.0 environment, with
an intention to confront complex and sometimes mutually conflicting concepts, and integrate them
into a whole. Representative examples introducing two basic scenarios are presented together with the
detailed analysis of performing the game. The paper concludes with student opinion and basic
findings of the effects of role-playing in ethics learning.
Subjects
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ETHICOMP2013Proceedingsv1.6FINALprint.pdf
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