THE IMPACT OF GAMIFICATION IN HIGHER EDUCATION: EXAMINING ACADEMIC PERFORMANCE THROUGH PARTIAL AND FULL GAMIFICATION INTERVENTIONS
Date Issued
2024-12
Author(s)
Josimovska nikolov, Ana
Abstract
This study examines the effects of gamification in higher education, focusing on its impact on academic performance, internal motivators, and student satisfaction. The research aimed to evaluate how varying levels of gamification—partial and full—affect students' engagement and learning outcomes. A total of 162 students participated, divided into three groups: a control group, a partially gamified group, and a fully gamified group.
Data were collected through a structured survey and analyzed using statistical techniques such as Cronbach's Alpha for reliability, Chi-Square tests, Levene's test, and ANOVA to determine the influence of gamification on academic metrics and motivation.
The findings show that full gamification significantly improves academic performance, internal motivators like autonomy, goal-setting, and social interaction, while partial gamification had mixed effects. However, neither form of gamification showed a significant impact on overall student satisfaction. These results highlight the potential of full gamification to boost academic achievement and motivation, while also suggesting that satisfaction may depend on additional factors beyond gamification.
The study contributes valuable insights for educators and policymakers seeking to implement gamification strategies in higher education. It emphasizes the importance of a holistic approach to enhance both student engagement and satisfaction.
Data were collected through a structured survey and analyzed using statistical techniques such as Cronbach's Alpha for reliability, Chi-Square tests, Levene's test, and ANOVA to determine the influence of gamification on academic metrics and motivation.
The findings show that full gamification significantly improves academic performance, internal motivators like autonomy, goal-setting, and social interaction, while partial gamification had mixed effects. However, neither form of gamification showed a significant impact on overall student satisfaction. These results highlight the potential of full gamification to boost academic achievement and motivation, while also suggesting that satisfaction may depend on additional factors beyond gamification.
The study contributes valuable insights for educators and policymakers seeking to implement gamification strategies in higher education. It emphasizes the importance of a holistic approach to enhance both student engagement and satisfaction.
Subjects
File(s)![Thumbnail Image]()
Loading...
Name
IMG_Kiselicki_Trenevska_Josimovska Nikolov.docx
Size
39.25 KB
Format
Microsoft Word XML
Checksum
(MD5):fa757323cc3a8908c11d515dd9a4ac54
