Grandma's games project: bridging tradition and technology mediated education
Journal
TEM Journal
Date Issued
2014-02-01
Author(s)
Vasileva, Marina
Vasileva-Stojanovska, Tatjana
Malinovski, Toni
Abstract
This article presents a project entitled
"Grandma’s games", following a research idea to
enrich the educational process of K9 students by
introducing the traditional children games of our
ancestors in the learning environment, revived and
adapted for modern students with the aid of
information and communication technology. While
creating a strong connection between our heritage and
the modern educational trends, the project’s intention
goes beyond mere fulfilment of educational goals,
striving to increase the interest and motivation of
primary education students to develop their creativity
and originality while learning, with respect of their
own personal preferences and cultural heritage. The
"Grandma’s games" research project engaged twelve
traditional games in the educational activities at
primary schools from both rural and non-rural
environments in Republic of Macedonia. Descriptive
statistics was applied on the data set sampled from the
extensive survey conducted among teachers in these
schools, to illustrate the benefits from the application
of the Grandma’s games in educational process.
"Grandma’s games", following a research idea to
enrich the educational process of K9 students by
introducing the traditional children games of our
ancestors in the learning environment, revived and
adapted for modern students with the aid of
information and communication technology. While
creating a strong connection between our heritage and
the modern educational trends, the project’s intention
goes beyond mere fulfilment of educational goals,
striving to increase the interest and motivation of
primary education students to develop their creativity
and originality while learning, with respect of their
own personal preferences and cultural heritage. The
"Grandma’s games" research project engaged twelve
traditional games in the educational activities at
primary schools from both rural and non-rural
environments in Republic of Macedonia. Descriptive
statistics was applied on the data set sampled from the
extensive survey conducted among teachers in these
schools, to illustrate the benefits from the application
of the Grandma’s games in educational process.
Subjects
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