Optimizing durkins propagation model based on TIN terrain structures
Date Issued
2013-09-12
Author(s)
Djinevski, Leonid
Stojanova, Sonja
Abstract
In order to bring wireless ad hoc networks simulation a step
closer to real-life scenarios, 3D terrains have to be taken into account.
Since 3D terrain involves larger amounts of data, network simulations
with heavy traffic load, requires compute intensive calculations. In this
paper we evaluate the usage of efficient point location for network simulation in 3D terrains, in order to increase the performance of the overall
simulation. Our experimental results show a reasonable speedup using
the jump-and-walk point location algorithm when computing the propagation between two wireless nodes, as well as for the overall performance
increase for a complete simulation scenario.
closer to real-life scenarios, 3D terrains have to be taken into account.
Since 3D terrain involves larger amounts of data, network simulations
with heavy traffic load, requires compute intensive calculations. In this
paper we evaluate the usage of efficient point location for network simulation in 3D terrains, in order to increase the performance of the overall
simulation. Our experimental results show a reasonable speedup using
the jump-and-walk point location algorithm when computing the propagation between two wireless nodes, as well as for the overall performance
increase for a complete simulation scenario.
Subjects
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