Now showing 1 - 10 of 36
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Presentation of Existing Architectural Objects Using Augmented Reality: Case study - Ada Bridge, Belgrade, Serbia
    (ID Design 2012/DOOEL Skopje, 2015-12-30)
    Pejic, Petar
    ;
    ;
    Krasic, Sonja
    ;
    <jats:p>The presentation of existing architectural objects is most often done because of its historic significance or design values. Contemporary methods of presentation imply the use of digital perspective images, videos, virtual reality or augmented reality. Augmented reality (AR) is computer technology where the perception of the user is enhanced by the seamless blending between real environment and computer-generated virtual objects coexisting in the same space. In this paper a case study of AR use for existing architectural object presentation for “Ada Bridge” across Sava River in Belgrade is presented.</jats:p>
  • Some of the metrics are blocked by your 
    Item type:Publication,
  • Some of the metrics are blocked by your 
    Item type:Publication,
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Augmented and virtual reality application in traditional architectural project presentation: Case study of 'MH Petra' house
    (Centre for Evaluation in Education and Science (CEON/CEES), 2016)
    Pejic, Petar
    ;
    Krasic, Sonja
    ;
    Veljkovic, Milica
    ;
    Sakan, Srdjan
    ;
    The traditional method of architectural project presentations involves the use of a printed material on which the building is presented by using of two-dimensional drawings and images. The main problem is the presentation of three-dimensional space on two-dimensional paper. The development of smart portable devices with special sensors and greater processing power and contemporary methods of augmented and virtual reality motivated authors to investigate possibilities of their applications in architectural presentations. The main focus of the paper is the development of modern, portable systems for architectural project presentations which will be presented on a case study of the house. For this purpose, a method of virtual and augmented reality is used for upgrading traditional printed catalogue of the project. This approach enables easier and better understanding of all types of architectural objects and urban complex, allowing the user intuitive spatial overview of architectural work.
  • Some of the metrics are blocked by your 
    Item type:Publication,
  • Some of the metrics are blocked by your 
    Item type:Publication,
  • Some of the metrics are blocked by your 
    Item type:Publication,
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Concept design of a sports coupe with ergonomic analysis and photorealistic rendering
    (Centre for Evaluation in Education and Science (CEON/CEES), 2017)
    Ristevski, Slavko
    ;
    ;
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Geo-based systems in augmented reality
    (Faculty of Mechanical Engineering, Ss. Cyril and Methodius University in Skopje, Republic of Macedonia, 2013)
    ;
  • Some of the metrics are blocked by your 
    Item type:Publication,
    Virtual Reality Supported Design of Smart Grasper
    (American Society of Mechanical Engineers, 2021-09-14)
    Djokikj, Jelena
    ;
    ;
    <jats:title>Abstract</jats:title> <jats:p>Smart material graspers have shown potential for different applications in terms of functionality and actuation, especially in handling arbitrary shapes, fragile objects and complex 3D geometries. However, to take these initial designs further towards real applications, the challenge remains to determine the optimal size, shape, and passive and smart material location. Virtual reality can be beneficial in the early concept generation as it can help visualize and understand the grasping process. The access to suitable hardware and the development of virtual reality (VR) software has resulted in increased use of this technology. The 3D visualization offered by VR especially in the early stages of the design process assists engineers in making appropriate and efficient decisions, and it can also support the interaction with the end user to iterate on potential design improvements.</jats:p> <jats:p>The conceptual phase is often overlooked and rushed by the other departments involved in the design and development process although it is of great importance for successful outcome. It is important to make the most of it in order to assure quality result. In order to ensure short conceptual phase that will not reflect on the products’ quality we propose introduction of the VR in the early stages of the design process.</jats:p> <jats:p>In this paper we show how the use of VR can be beneficial in new product development. In this case we focus on the design of smart material grasper.</jats:p>