Faculty of Computer Science and Engineering
Permanent URI for this communityhttps://repository.ukim.mk/handle/20.500.12188/5
The Faculty of Computer Science and Engineering (FCSE) within UKIM is the largest and most prestigious faculty in the field of computer science and technologies in Macedonia, and among the largest
faculties in that field in the region.
The FCSE teaching staff consists of 50 professors and 30 associates. These include many “best in field” personnel, such as the most referenced scientists in Macedonia and the most influential professors in the ICT industry in the Republic of Macedonia.
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Item type:Publication, MULTIMEDIA APPLICATIONS IN EDUCATION(IATED 2022, 2022-03-07); Jancheska, SofijaThe continuous development of information and communication technologies undoubtedly leads to the development of multimedia and its increased use in many other fields, including science and education. Multimedia is a medium that combines several content formats: text, graphic, animations, audio (sound, music, speech) and video. The modern educational process cannot be imagined without multimedia. Multimedia has a huge impact on both classical and distance education. It can be used at all levels of education and applied to various fields. It can positively affect students’ acquisition of knowledge and skills. Multimedia has the power to improve the process of teaching and learning, to increase the interaction between students and teachers, but also to encourage inspiration, excitement and motivation among students. Multimedia tools create effective learning environments that allow students to explore, experiment, hypothesize, ask questions, and provide answers to a variety of real-world situations. In the first part of the paper, we analyze Meyer’s cognitive theory of multimedia learning and its basic principles as a theoretical basis. Through the prism of this framework, we dedicate a special section to the pedagogical basis and standards in the application of multimedia in education. We also analyze several multimedia applications, including animations, simulations and computer games. For the same specific teaching content, we create different models of multimedia applications. Through concrete examples, we demonstrate the benefits and advantages, but also the disadvantages of these models’ application. In the final part of the paper, we provide appropriate recommendations to educators, educational institutions and education authorities regarding the importance and proper use of multimedia in education. Finally, this paper attempts to answer the following questions: What should be the preparation of teachers to use multimedia in teaching and learning? How to make an appropriate choice of multimedia tools? Which are the necessary conditions for proper use of multimedia tools? Which criteria should be taken into consideration when adapting multimedia content to students? How to properly combine multimedia tools? To what extent the application of multimedia should be included within one lesson? How to effectively recognize the concepts and phenomena in the curriculum in which the adoption of multimedia can play a key role? - Some of the metrics are blocked by yourconsent settings
Item type:Publication, Multidisciplinary, Multilingual, Multilevel and Multipurpose Usage of GeoGebra Software in Education(2019); Jancheska, SofijaThe technical characteristics of GeoGebra have been examined, its various views and tools have been described, with special emphasis on interactive tools. The use of GeoGebra in education has been depicted, mainly in mathematics. We emphasized the importance of sharing GeoGebra digital learning materials within the GeoGebra community, which is present and active in more than 190 countries now and is growing astonishingly fast. In this context, various forms of organizing GeoGebra digital learning materials are reviewed: GeoGebra Materials, GeoGebra Wiki, GeoGebra Tube, GeoGebra Books and GeoGebra Exercises. The author demonstrates the universal and effective application of the GeoGebra software in four dimensions. First, GeoGebra can be applied in a variety of disciplines, primarily in mathematics and computer science, and in subjects in the field of natural and technical sciences. Second, the use of GeoGebra also covers a wide range of applications, from primary education to higher education. Third, GeoGebra enables the creation of multilingual digital learning content. Finally, various variations of animations and simulations with different weights can be made in GeoGebra, which can enhance the individualization of teaching within multiple levels of education and enable conditions for programmed instruction. A detailed overview of three conducted researches and the obtained results are provided. The researches include filling in questionnaires by teachers and students, as well as performing teaching lessons in Mathematics and Physics in two secondary schools with students divided into experimental groups (where GeoGebra animations and simulations were applied) and control groups (where the classes were held in classical, traditional way, without the use of educational software). According to our researches and observations, free and open-source software like GeoGebra is a great opportunity that should be used to the fullest extent in our education especially in the conditions of obvious need for educational software and digital educational materials, corresponding to our education curricula. In the concluding observations, we give concrete conclusions, suggestions and recommendations for implementing GeoGebra in the educational system.
