Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.12188/24352
Title: | Machine Learning Algorithms for Player Satisfaction Optimization | Authors: | Bojkovski, Nenad Madevska Bogdanova, Ana |
Issue Date: | 2012 | Publisher: | Faculty of Computer Science and Engineering, Ss. Cyril and Methodius University in Skopje, Macedonia | Conference: | The 9th Conference for Informatics and Information Technology (CIIT 2012) | Abstract: | There are several state-of-the-art algorithms currently used for optimization of various aspects of games affecting player satisfaction. In this paper we give a survey of these methods in order to present the platform of research for modeling player satisfaction for a generic player. We focus on the systems for optimization of overall player experience possible applicable on more genres of games. The algorithms are used for optimization of Non-Player Characters (NPC) behavior, Content Generation, Dynamic Difficulty Adjustment (DDA) etc. | URI: | http://hdl.handle.net/20.500.12188/24352 |
Appears in Collections: | Faculty of Computer Science and Engineering: Conference papers |
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9CiiT-30.pdf | 153.51 kB | Adobe PDF | View/Open |
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