Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/8884
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dc.contributor.authorVidenovik, Majaen_US
dc.contributor.authorTrajkovikj, Vladimiren_US
dc.contributor.authorKiønig, Linda Vibekeen_US
dc.contributor.authorVold, Toneen_US
dc.date.accessioned2020-09-04T17:27:01Z-
dc.date.available2020-09-04T17:27:01Z-
dc.date.issued2020-06-14-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/8884-
dc.publisherSpringer Science and Business Media LLCen_US
dc.relation.ispartofMultimedia Tools and Applicationsen_US
dc.titleIncreasing quality of learning experience using augmented reality educational gamesen_US
dc.typeJournal Articleen_US
dc.identifier.doi10.1007/s11042-020-09046-7-
dc.identifier.urlhttp://link.springer.com/content/pdf/10.1007/s11042-020-09046-7.pdf-
dc.identifier.urlhttp://link.springer.com/article/10.1007/s11042-020-09046-7/fulltext.html-
dc.identifier.urlhttp://link.springer.com/content/pdf/10.1007/s11042-020-09046-7.pdf-
dc.identifier.volume79-
dc.identifier.issue33-34-
item.grantfulltextopen-
item.fulltextWith Fulltext-
crisitem.author.deptFaculty of Computer Science and Engineering-
Appears in Collections:Faculty of Computer Science and Engineering: Journal Articles
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