Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/30465
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dc.contributor.authorVidenovik, Majaen_US
dc.contributor.authorMadevska Bogdanova, Anaen_US
dc.contributor.authorVlahu-Gjorgievska, Elenaen_US
dc.contributor.authorTrajkovik, Vladimiren_US
dc.date.accessioned2024-06-07T07:41:02Z-
dc.date.available2024-06-07T07:41:02Z-
dc.date.issued2023-10-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/30465-
dc.description.abstractThis paper investigates the effectiveness of game-based learning and gamification in teaching coding to primary school students. The paper also examines how teachers’ implementation of coding subjects in low grades in primary schools can be supported. The study is motivated by the fact that most primary teachers lack computing backgrounds and may struggle to integrate coding effectively. To address this, a pilot study was conducted in six primary schools in North Macedonia to evaluate a proposed approach for teaching coding using game-based learning and gamification. In addition, the study investigates whether Bloom's taxonomy is suitable for evaluating the learning outcomes of a computational thinking course and which activities are most appropriate for teachers without formal coding training. The findings suggest that gamebased learning and gamification can enhance critical thinking and problem-solving skills and help achieve educational goals for primary school students, regardless of teachers' coding skills.en_US
dc.subjectcoding, computational thinking, game-based learning, Bloom’s taxonomy, teacher digital competencesen_US
dc.titleOn the applicability of Bloom’s taxonomy and teacher digital competencies for learning how to code in primary schoolsen_US
dc.typeProceedingsen_US
dc.relation.conferenceXIII International Conference on Applied Internet and Information Technologies - AIIT 2023, Bitola, N. Macedoniaen_US
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Appears in Collections:Faculty of Computer Science and Engineering: Conference papers
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