Ве молиме користете го овој идентификатор да го цитирате или поврзете овој запис: http://hdl.handle.net/20.500.12188/30464
DC FieldValueLanguage
dc.contributor.authorTaneska, Marijaen_US
dc.contributor.authorMadevska Bogdanova, Anaen_US
dc.date.accessioned2024-06-07T07:35:36Z-
dc.date.available2024-06-07T07:35:36Z-
dc.date.issued2023-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/30464-
dc.description.abstractIn recent years, artificial intelligence (AI)-enhanced educational games have become powerful tools for people with disabilities. These games use AI algorithms to customize and personalize the learning experience to meet learners' unique needs and abilities. This comparative analysis aims to evaluate and compare different AI-powered educational games specifically developed for people with disabilities. This article attempts to provide insights so that developers, educators, and people with disabilities can use AI to select appropriate educational games. Highlights how AI-powered educational games can improve accessibility, engagement, and learning outcomes for people with disabilities.en_US
dc.publisherScientific Technical Union of Mechanical Engineering" Industry 4.0"en_US
dc.relation.ispartofScience. Business. Society.en_US
dc.subjectAI, educational gamesen_US
dc.titleComparison of AI-enhanced educational games for students with disabilitiesen_US
dc.typeJournal Articleen_US
item.fulltextWith Fulltext-
item.grantfulltextopen-
Appears in Collections:Faculty of Computer Science and Engineering: Journal Articles
Прикажи едноставен запис

Page view(s)

108
checked on 3.5.2025

Download(s)

25
checked on 3.5.2025

Google ScholarTM

Проверете


Записите во DSpace се заштитени со авторски права, со сите права задржани, освен ако не е поинаку наведено.