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dc.contributor.authorVidenovik, Majaen_US
dc.contributor.authorVold, Toneen_US
dc.contributor.authorKiønig, Lindaen_US
dc.contributor.authorMadevska Bogdanova, Anaen_US
dc.contributor.authorTrajkovik, Vladimiren_US
dc.date.accessioned2024-06-07T07:09:03Z-
dc.date.available2024-06-07T07:09:03Z-
dc.date.issued2023-09-06-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/30457-
dc.description.abstractUsing games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge. Expanding interest in implementing a game-based approach in computer science education highlights the need for a comprehensive overview of the literature research. This scoping review aims to provide insight into current trends and identify research gaps and potential research topics concerning game-based learning in computer science. Using standard methodology for scoping review, we identified 113 articles from four digital libraries published between 2017 and 2021. Those articles were analyzed concerning the educational level, type of the game, computer science topic covered by the game, pedagogical strategies, and purpose for implementing this approach in different educational levels. The results show that the number of research articles has increased through the years, confirming the importance of implementing a game-based approach in computer science. Different kinds of games, using different technology, concerning different computer science topics are presented in the research. The obtained results indicate that there is no standardized game or standardized methodology that can be used for the creation of an educational game for computer science education. Analyzed articles mainly implement a game-based approach using learning by playing, and no significant focus is given to the effectiveness of learning by designing a game as a pedagogical strategy. Moreover, the approach is mainly implemented for developing computational thinking or programming skills, highlighting the need for its implementation in other topics beyond programming.en_US
dc.publisherSpringer International Publishingen_US
dc.relation.ispartofInternational Journal of STEM Educationen_US
dc.subjectScoping review, Game-based learning, Educational games, Computer science, Computer science educationen_US
dc.titleGame-based learning in computer science education: a scoping literature reviewen_US
dc.typeJournal Articleen_US
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Appears in Collections:Faculty of Computer Science and Engineering: Journal Articles
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