Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/30455
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dc.contributor.authorVidenovik, Majaen_US
dc.contributor.authorMadevska Bogdanova, Anaen_US
dc.contributor.authorTrajkovik, Vladimiren_US
dc.date.accessioned2024-06-07T07:01:01Z-
dc.date.available2024-06-07T07:01:01Z-
dc.date.issued2023-10-31-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/30455-
dc.description.abstractThis paper reviews the current situation concerning the implementation of game-based learning in computer science in primary education, providing insight into current trends, identifying strengths and potential research topics. Articles published in four databases from 2017 to 2021 are included in the analysis and an in-depth analysis of 32 articles is done. Different types of games, implemented in various educational contexts, are presented in these articles. Most of them describe implemented methodology, game-based environment or are evaluating the effectiveness of the created game or the approach. The possibility of implementing a game-based approach while learning other computer science topics or measuring the effectiveness of learning by designing a game as a pedagogical strategy are some areas for future research.en_US
dc.publisherElsevieren_US
dc.relation.ispartofEntertainment Computingen_US
dc.titleGame-based learning approach in computer science in primary education: A systematic reviewen_US
dc.typeJournal Articleen_US
item.grantfulltextnone-
item.fulltextNo Fulltext-
Appears in Collections:Faculty of Computer Science and Engineering: Journal Articles
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