Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/27387
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dc.contributor.authorVidenovik, Majaen_US
dc.contributor.authorVold, Toneen_US
dc.contributor.authorKiønig, Lindaen_US
dc.contributor.authorMadevska Bogdanova, Anaen_US
dc.contributor.authorTrajkovik, Vladimiren_US
dc.date.accessioned2023-08-14T08:51:05Z-
dc.date.available2023-08-14T08:51:05Z-
dc.date.issued2023-07-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/27387-
dc.description.abstractIncorporating mobile augmented reality games into formal education has the potential to enhance student engagement and motivation, as well as to promote learning outcomes in a more interactive and enjoyable manner. However, this requires careful consideration of pedagogical principles to ensure that those mobile games align with educational objectives and standards. The proposed methodological approach aims to provide a framework for teachers and educators to effectively incorporate mobile augmented reality games into their teaching while also providing a means of evaluating the effectiveness of the approach in enhancing student learning outcomes and developing their skills and competences.en_US
dc.publisherSs Cyril and Methodius University in Skopje, Faculty of Computer Science and Engineering, Republic of North Macedoniaen_US
dc.relation.ispartofseriesCIIT 2023 papers;13;-
dc.subjectmobile augmented reality games, situated learning, outdoor learning, microlearning, spaced repetitionen_US
dc.titleUsing mobile augmented reality games in educationen_US
dc.typeProceeding articleen_US
dc.relation.conference20th International Conference on Informatics and Information Technologies - CIIT 2023en_US
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Appears in Collections:Faculty of Computer Science and Engineering: Conference papers
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