Students’ Perceptions during Integration of Computer Games in Primary Education: QoE Analysis
Journal
International Journal of Informatics and Communication Technology
Date Issued
2014
Author(s)
Malinovski, Toni
Vasileva, Marina
Trajkovik, Vladimir
Abstract
The integration of computer games in the primary school program is a
challenging task which requires changes in the pedagogical approach and
teaching practices. Since it is important to understand students, this study
follows student-centered approach while evaluating different variables in
computer game enhanced classes, which impact the overall students‟ Quality
of Experience (QoE). We involved a total of 114 students in several primary
schools in Macedonia which participated in traditional and game-based
learning environment. Students‟ feedback was collected through surveys and
the data set was analyzed with a path analysis model that illustrates
relationships between relevant variables which influence students‟ QoE in
classes enhanced with computer games. We found that students‟ motivation
mostly influenced students‟ QoE, which was also determined by the
increased effectiveness and simplified way of learning. The research results
correlated students‟ QoE and learning outcomes during integration of
computer games in primary schools, which were altogether increased against
the traditional environment.
challenging task which requires changes in the pedagogical approach and
teaching practices. Since it is important to understand students, this study
follows student-centered approach while evaluating different variables in
computer game enhanced classes, which impact the overall students‟ Quality
of Experience (QoE). We involved a total of 114 students in several primary
schools in Macedonia which participated in traditional and game-based
learning environment. Students‟ feedback was collected through surveys and
the data set was analyzed with a path analysis model that illustrates
relationships between relevant variables which influence students‟ QoE in
classes enhanced with computer games. We found that students‟ motivation
mostly influenced students‟ QoE, which was also determined by the
increased effectiveness and simplified way of learning. The research results
correlated students‟ QoE and learning outcomes during integration of
computer games in primary schools, which were altogether increased against
the traditional environment.
Subjects
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