Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/26131
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dc.contributor.authorMalinovski, Tonien_US
dc.contributor.authorVasileva, Marinaen_US
dc.contributor.authorTrajkovik, Vladimiren_US
dc.date.accessioned2023-03-20T09:11:24Z-
dc.date.available2023-03-20T09:11:24Z-
dc.date.issued2014-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/26131-
dc.description.abstractContinuous improvement of the learning environment and pedagogical methodology are tasks that every educational program has to endure. This study explores integration of computer games in the primary educational program, their proper alignment with the learning curriculum, while creating powerful learning environment which increases student’s effectiveness and motivation to learn. The research methodology follows user-oriented approach while evaluating different variables in a computer game enhanced class, which impact the overall students’ Quality of Experience (QoE). A case study is conducted with a traditional and non-traditional class in several primary schools in Macedonia, students’ feedback is collected through surveys and the data set is analyzed according to the proposed methodology. Path analyses model is presented illustrating the relationships among several relevant variables in the class with a computer game and their connection to the students’ QoE.en_US
dc.publisherSpringer International Publishingen_US
dc.subjectComputer Game, Primary Education, QoE, Learning, Evaluation, Path Analyses Modelen_US
dc.titleIntegrating computer games in primary education for increased students’ QoEen_US
dc.typeProceedingsen_US
dc.relation.conferenceICT Innovations 2013: ICT Innovations and Educationen_US
item.grantfulltextopen-
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Appears in Collections:Faculty of Computer Science and Engineering: Conference papers
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