Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/24352
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dc.contributor.authorBojkovski, Nenaden_US
dc.contributor.authorMadevska Bogdanova, Anaen_US
dc.date.accessioned2022-11-14T10:21:34Z-
dc.date.available2022-11-14T10:21:34Z-
dc.date.issued2012-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/24352-
dc.description.abstractThere are several state-of-the-art algorithms currently used for optimization of various aspects of games affecting player satisfaction. In this paper we give a survey of these methods in order to present the platform of research for modeling player satisfaction for a generic player. We focus on the systems for optimization of overall player experience possible applicable on more genres of games. The algorithms are used for optimization of Non-Player Characters (NPC) behavior, Content Generation, Dynamic Difficulty Adjustment (DDA) etc.en_US
dc.publisherFaculty of Computer Science and Engineering, Ss. Cyril and Methodius University in Skopje, Macedoniaen_US
dc.titleMachine Learning Algorithms for Player Satisfaction Optimizationen_US
dc.typeProceedingsen_US
dc.relation.conferenceThe 9th Conference for Informatics and Information Technology (CIIT 2012)en_US
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Appears in Collections:Faculty of Computer Science and Engineering: Conference papers
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