Please use this identifier to cite or link to this item:
http://hdl.handle.net/20.500.12188/24352
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Bojkovski, Nenad | en_US |
dc.contributor.author | Madevska Bogdanova, Ana | en_US |
dc.date.accessioned | 2022-11-14T10:21:34Z | - |
dc.date.available | 2022-11-14T10:21:34Z | - |
dc.date.issued | 2012 | - |
dc.identifier.uri | http://hdl.handle.net/20.500.12188/24352 | - |
dc.description.abstract | There are several state-of-the-art algorithms currently used for optimization of various aspects of games affecting player satisfaction. In this paper we give a survey of these methods in order to present the platform of research for modeling player satisfaction for a generic player. We focus on the systems for optimization of overall player experience possible applicable on more genres of games. The algorithms are used for optimization of Non-Player Characters (NPC) behavior, Content Generation, Dynamic Difficulty Adjustment (DDA) etc. | en_US |
dc.publisher | Faculty of Computer Science and Engineering, Ss. Cyril and Methodius University in Skopje, Macedonia | en_US |
dc.title | Machine Learning Algorithms for Player Satisfaction Optimization | en_US |
dc.type | Proceedings | en_US |
dc.relation.conference | The 9th Conference for Informatics and Information Technology (CIIT 2012) | en_US |
item.fulltext | With Fulltext | - |
item.grantfulltext | open | - |
Appears in Collections: | Faculty of Computer Science and Engineering: Conference papers |
Files in This Item:
File | Description | Size | Format | |
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9CiiT-30.pdf | 153.51 kB | Adobe PDF | View/Open |
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