Please use this identifier to cite or link to this item: http://hdl.handle.net/20.500.12188/20585
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dc.contributor.authorRisteska Stojkoska, Biljanaen_US
dc.contributor.authorTrivodaliev, Kireen_US
dc.contributor.authorKalajdziski, Slobodanen_US
dc.date.accessioned2022-07-06T10:11:26Z-
dc.date.available2022-07-06T10:11:26Z-
dc.date.issued2018-05-24-
dc.identifier.urihttp://hdl.handle.net/20.500.12188/20585-
dc.description.abstractThis paper provides a comprehensive definition of “Internet of Toys” as a new application domain of “Internet of Things” including both sociological and technological aspects. We survey available Internet of Toys architectures from the literature and propose new architecture/framework that will enable interconnection of smart toys into complex entertaining environments capable of exchanging data, learning from experience, and obtaining new insight on children’s cognitive development. Additionally, we determine the challenges inherent to the general Internet of Things, but also those that are specific for the Internet of Toys.en_US
dc.titleInternet of toys: state of the art and future applicationsen_US
dc.typeProceeding articleen_US
dc.relation.conference8th International Conference on Information Society and Technologyen_US
item.grantfulltextopen-
item.fulltextWith Fulltext-
crisitem.author.deptFaculty of Computer Science and Engineering-
crisitem.author.deptFaculty of Computer Science and Engineering-
Appears in Collections:Faculty of Computer Science and Engineering: Conference papers
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